Whether the intended tone was meant to be broody and sinister, or just a decline in power/civilization, it just meant that enemies placed in the dark could get the drop on you, showing no hesitation in shunting you off of ledges because you literally couldn’t see them coming. What also didn’t help where the darkly lit locales, too. However, Deck13 took that as “make enemies relentless”, so it was less about combat finesse and more just withstanding constant barrages of attack until one of you came off better. Yes, it can be an attrition, with multiple attempts and perseverance being encouraged, which is what separates most people. For the most part, a lot of combat boils down to figuring out enemy attack patterns, when to counter/parry, and what combat tactics work for you. Whereas From Software games are notoriously difficult to the outsider, patience is key. To elaborate, the problem with the first one, and to an extent LotF too, is that it tried to imitate the challenge of Dark Souls, but missed. Considering I didn’t play that much of the first one, largely in part due to the above mentioned reasons, this one does have its nano-hooks in me (sorry). It’s got a bonkers plot involving nanomachines to rival Metal Gear Solid 4, as well as all of the brightness, but will that be enough to score a win as worthy successor…? So, is it third time lucky? In most aspects, yes. Whilst a futuristic take on the difficult action/adventure, it suffered from its dimly lit environments and mistaking challenge for just straight up relentless enemies. Whilst not terrible, it gave them enough to bounce back with the first Surge three years later. We’ve had a straight up imitation in Lords of the Fallen in 2014, which did middling reviews and numbers. They’ve taken the Dark Souls maxim of “keep trying until you get it right” quite literally. You’ve got to hand it to Deck13, in some respects. But is it enough? The Surge 2 – The Finger Guns Review But is it enough? The Surge 2 - The Finger Guns Review Īfter the lackluster response to the first one, Deck13 have doubled down to improve on the complaints for the sequel. Continued abuse of our services will cause your IP address to be blocked indefinitely.After the lackluster response to the first one, Deck13 have doubled down to improve on the complaints for the sequel. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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